Patch Updates Overwatch’s Tiebreaking System

You’ll Need At Least 33% Point Captured To Break The Tie and Win

While Overwatch earlier had the tie system which resulted in neither of the team winning the game in Assault (two capture point) and Hybrid (Assault/Escort) modes, Blizzard recently introduced an update that adds a progress tracker which which will award the point to the team that had made the most progress in the game.

As good as it sounds, this still does have it’s problems because if Team A defends the first point and prevents Team B from gaining any capture progress, they would then only need to reach 1 percent capture progress in order to win.

“Even with both teams aware of the new victory conditions and adapting appropriately, the instantaneous nature of the victory often resulted in confusion about what happened,” Overwatch principal designer Scott Mercer said in a Blizzard post. “Did the defenders not have someone on the point due to a mistake, or did the attacking Lucio pull off an amazing boop? This lack of clarity is not ideal, so we’re going to make a change in a future patch.”

But this is about to change as another update has gone live in which users need to achieve a minimum of 33% progress in order to break the tie and win instead of earning 1% more than the opponent.

This will result in the teams having the opportunity to get a proper defense instead of worrying about a back-capture and the opposing team winning by 1% capture.

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